Texture container for the current material. More...

| Public Attributes | |
| VR3Texture * | tex | 
| Real texture object. | |
| std::string | Fi | 
| Type of filtering (currently ignored) | |
| GLfloat | In | 
| texture intensity (currently ignored) | |
| GLfloat | UA | 
| U rotation angle. | |
| GLfloat | VA | 
| V rotation angle. | |
| GLfloat | WA | 
| W rotation angle. | |
| GLfloat | UO | 
| U offset. | |
| GLfloat | VO | 
| V offset. | |
| GLfloat | UT | 
| U tiling. | |
| GLfloat | VT | 
| V tiling. | |
| GLfloat | transfmat [16] | 
| Final texture coordinates transformation matrix based on the above parameters. | |
Texture container for the current material.
A material has a set of parameters associated to each of its textures, those parameters are stored in a MatTexture object with a reference to the effective VR3Texture object (corresponding to the image file loaded to build the texture).
Definition at line 49 of file VR3Material.h.
| std::string VR3Material::MatTexture::Fi | 
Type of filtering (currently ignored)
Definition at line 53 of file VR3Material.h.
| GLfloat VR3Material::MatTexture::In | 
texture intensity (currently ignored)
Definition at line 55 of file VR3Material.h.
Real texture object.
Definition at line 51 of file VR3Material.h.
| GLfloat VR3Material::MatTexture::transfmat[16] | 
Final texture coordinates transformation matrix based on the above parameters.
Definition at line 71 of file VR3Material.h.
| GLfloat VR3Material::MatTexture::UA | 
U rotation angle.
Definition at line 57 of file VR3Material.h.
| GLfloat VR3Material::MatTexture::UO | 
U offset.
Definition at line 63 of file VR3Material.h.
| GLfloat VR3Material::MatTexture::UT | 
U tiling.
Definition at line 67 of file VR3Material.h.
| GLfloat VR3Material::MatTexture::VA | 
V rotation angle.
Definition at line 59 of file VR3Material.h.
| GLfloat VR3Material::MatTexture::VO | 
V offset.
Definition at line 65 of file VR3Material.h.
| GLfloat VR3Material::MatTexture::VT | 
V tiling.
Definition at line 69 of file VR3Material.h.
| GLfloat VR3Material::MatTexture::WA | 
W rotation angle.
Definition at line 61 of file VR3Material.h.
 1.7.2
 1.7.2