Texture container for the current material. More...

Public Attributes | |
| VR3Texture * | tex |
| Real texture object. | |
| std::string | Fi |
| Type of filtering (currently ignored) | |
| GLfloat | In |
| texture intensity (currently ignored) | |
| GLfloat | UA |
| U rotation angle. | |
| GLfloat | VA |
| V rotation angle. | |
| GLfloat | WA |
| W rotation angle. | |
| GLfloat | UO |
| U offset. | |
| GLfloat | VO |
| V offset. | |
| GLfloat | UT |
| U tiling. | |
| GLfloat | VT |
| V tiling. | |
| GLfloat | transfmat [16] |
| Final texture coordinates transformation matrix based on the above parameters. | |
Texture container for the current material.
A material has a set of parameters associated to each of its textures, those parameters are stored in a MatTexture object with a reference to the effective VR3Texture object (corresponding to the image file loaded to build the texture).
Definition at line 49 of file VR3Material.h.
| std::string VR3Material::MatTexture::Fi |
Type of filtering (currently ignored)
Definition at line 53 of file VR3Material.h.
| GLfloat VR3Material::MatTexture::In |
texture intensity (currently ignored)
Definition at line 55 of file VR3Material.h.
Real texture object.
Definition at line 51 of file VR3Material.h.
| GLfloat VR3Material::MatTexture::transfmat[16] |
Final texture coordinates transformation matrix based on the above parameters.
Definition at line 71 of file VR3Material.h.
| GLfloat VR3Material::MatTexture::UA |
U rotation angle.
Definition at line 57 of file VR3Material.h.
| GLfloat VR3Material::MatTexture::UO |
U offset.
Definition at line 63 of file VR3Material.h.
| GLfloat VR3Material::MatTexture::UT |
U tiling.
Definition at line 67 of file VR3Material.h.
| GLfloat VR3Material::MatTexture::VA |
V rotation angle.
Definition at line 59 of file VR3Material.h.
| GLfloat VR3Material::MatTexture::VO |
V offset.
Definition at line 65 of file VR3Material.h.
| GLfloat VR3Material::MatTexture::VT |
V tiling.
Definition at line 69 of file VR3Material.h.
| GLfloat VR3Material::MatTexture::WA |
W rotation angle.
Definition at line 61 of file VR3Material.h.
1.7.2