, including all inherited members.
| AddChild(VR3Obj *c, GLfloat x, GLfloat y, GLfloat z) | VR3Obj | |
| AddChild(VR3Obj *c) | VR3Obj | |
| Draw(const GLfloat *modelmat, int flags) | VR3Obj | [private] |
| Draw(int flags=0) | VR3Obj | |
| GetMesh(int lod=0) | VR3Obj | |
| GetParent() | VR3Obj | [inline] |
| GetPivotPoint(GLfloat *vec) | VR3Obj | |
| GetPosition(GLfloat *p) | VR3Obj | |
| GetRotationMatrix(GLfloat *m) | VR3Obj | |
| GetScale(GLfloat *s) | VR3Obj | |
| Hide() | VR3Obj | [inline] |
| Init() | VR3Obj | [private] |
| IsRoot() | VR3Obj | [inline] |
| LinkToMesh(VR3Mesh *m, GLfloat dist=0.0f) | VR3Obj | |
| LocalToWorld(const GLfloat *inpoint, GLfloat *outpoint) | VR3Obj | |
| m_children | VR3Obj | [private] |
| m_ishidden | VR3Obj | [private] |
| m_lod_activations | VR3Obj | [private] |
| m_lod_count | VR3Obj | [private] |
| m_meshes | VR3Obj | [private] |
| m_parent | VR3Obj | [private] |
| m_pivot | VR3Obj | [private] |
| m_pos | VR3Obj | [private] |
| m_rotation_matrix | VR3Obj | [private] |
| m_scale | VR3Obj | [private] |
| Normalize(GLfloat size) | VR3Obj | |
| operator=(const VR3Obj &) | VR3Obj | [private] |
| PointInBBox(GLfloat x, GLfloat y, GLfloat z) | VR3Obj | |
| PointInBBox(const GLfloat *p) | VR3Obj | [inline] |
| RemoveChild(VR3Obj *c) | VR3Obj | |
| RotateGlobal(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | VR3Obj | |
| RotateGlobal(GLfloat angle, const GLfloat *axis) | VR3Obj | [inline] |
| RotateLocal(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | VR3Obj | |
| RotateLocal(GLfloat angle, GLfloat *axis) | VR3Obj | [inline] |
| SetPivotPoint(GLfloat x, GLfloat y, GLfloat z) | VR3Obj | |
| SetPivotPoint(const GLfloat *vec) | VR3Obj | |
| SetPosition(GLfloat x, GLfloat y, GLfloat z) | VR3Obj | |
| SetPosition(const GLfloat *point) | VR3Obj | |
| SetRotation(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | VR3Obj | |
| SetRotation(GLfloat angle, GLfloat *axis) | VR3Obj | [inline] |
| SetRotationMatrix(const GLfloat *m) | VR3Obj | |
| SetScale(GLfloat scx, GLfloat scy, GLfloat scz) | VR3Obj | |
| SetScale(const GLfloat *s) | VR3Obj | |
| TotModelMatrix(GLfloat *modelmat) const | VR3Obj | [private] |
| TranslateGlobal(GLfloat x, GLfloat y, GLfloat z) | VR3Obj | |
| TranslateGlobal(const GLfloat *vec) | VR3Obj | [inline] |
| TranslateLocal(GLfloat x, GLfloat y, GLfloat z) | VR3Obj | |
| TranslateLocal(const GLfloat *vec) | VR3Obj | [inline] |
| UnHide() | VR3Obj | [inline] |
| VR3Obj(const VR3Obj &) | VR3Obj | [private] |
| VR3Obj() | VR3Obj | |
| VR3Obj(const char *mesh_file, GLfloat x=0.0f, GLfloat y=0.0f, GLfloat z=0.0f, const char *mesh_name=0, int objID=-1) | VR3Obj | |
| VR3Obj(VR3Mesh *mesh) | VR3Obj | |
| VR3PhysicsSimulator class | VR3Obj | [friend] |
| ~VR3Obj() | VR3Obj | |