, including all inherited members.
| Draw2D(int flags=0) | VR3Text | |
| Draw3D(int flags=0) | VR3Text | |
| GetColor(GLfloat *color) | VR3Text | |
| GetPivotPoint(GLfloat *vec) | VR3Text | |
| GetPosition(GLfloat *p) | VR3Text | |
| GetRotationMatrix(GLfloat *m) | VR3Text | |
| GetScale(GLfloat *s) | VR3Text | |
| Hide() | VR3Text | [inline] |
| LoadText(const char *str) | VR3Text | |
| m_border | VR3Text | [private] |
| m_charset | VR3Text | [private] |
| m_charspace | VR3Text | [private] |
| m_color | VR3Text | [private] |
| m_font | VR3Text | [private] |
| m_fontname | VR3Text | [private] |
| m_ishidden | VR3Text | [private] |
| m_maxsize | VR3Text | [private] |
| m_mdc | VR3Text | [private] |
| m_pivot | VR3Text | [private] |
| m_pos | VR3Text | [private] |
| m_rotation_matrix | VR3Text | [private] |
| m_scale | VR3Text | [private] |
| m_shader_program | VR3Text | [private] |
| m_string | VR3Text | [private] |
| m_textures | VR3Text | [private] |
| m_unilocs | VR3Text | [private] |
| m_VAO | VR3Text | [private] |
| m_VBO | VR3Text | [private] |
| operator=(const VR3Text &) | VR3Text | [private] |
| PrepareFont(int resy, const char *fontname, unsigned int charset) | VR3Text | [private] |
| PrepareVAO() | VR3Text | [private] |
| RotateGlobal(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | VR3Text | |
| RotateGlobal(GLfloat angle, const GLfloat *axis) | VR3Text | [inline] |
| RotateLocal(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | VR3Text | |
| RotateLocal(GLfloat angle, GLfloat *axis) | VR3Text | [inline] |
| SetColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a=1.0f) | VR3Text | |
| SetColor(const GLfloat *color) | VR3Text | |
| SetPivotPoint(GLfloat x, GLfloat y, GLfloat z) | VR3Text | |
| SetPivotPoint(const GLfloat *vec) | VR3Text | |
| SetPosition(GLfloat x, GLfloat y, GLfloat z=0.0f) | VR3Text | |
| SetPosition(const GLfloat *point) | VR3Text | |
| SetRotation(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | VR3Text | |
| SetRotation(GLfloat angle, GLfloat *axis) | VR3Text | [inline] |
| SetRotationMatrix(const GLfloat *m) | VR3Text | |
| SetScale(GLfloat scx, GLfloat scy) | VR3Text | |
| SetScale(const GLfloat *s) | VR3Text | |
| TranslateGlobal(GLfloat x, GLfloat y, GLfloat z=0.0f) | VR3Text | |
| TranslateGlobal(const GLfloat *vec) | VR3Text | [inline] |
| TranslateLocal(GLfloat x, GLfloat y, GLfloat z=0.0f) | VR3Text | |
| TranslateLocal(const GLfloat *vec) | VR3Text | [inline] |
| UnHide() | VR3Text | [inline] |
| UseFont(int resy=VR3TEXT_DEF_RESY, const char *fontname=VR3TEXT_DEF_FONT, unsigned int charset=VR3TEXT_DEF_CHARSET, const char *str=0) | VR3Text | |
| VR3Text(const VR3Text &) | VR3Text | [private] |
| VR3Text(const char *str, int resy=VR3TEXT_DEF_RESY, const char *fontname=VR3TEXT_DEF_FONT, unsigned int charset=VR3TEXT_DEF_CHARSET) | VR3Text | |
| ~VR3Text() | VR3Text | |