, including all inherited members.
| CompileAttach(GLuint program, const char *source, GLenum type) | VR3ShaderManager | [private, static] |
| GenerateOcclusionCode(const std::string *&shad) | VR3ShaderManager | [private, static] |
| GetBgShaderProgram(GLenum textype, const GLint *&unilocs) | VR3ShaderManager | [static] |
| GetBlurShaderPrograms(GLuint programs[], const GLint *unilocs[]) | VR3ShaderManager | [static] |
| GetShaderProgram(bool fl_difftex, bool fl_lightmap, bool fl_normmap, bool fl_dispmap, const GLint *&unilocs) | VR3ShaderManager | [static] |
| GetShadShaderProgram(const GLint *&unilocs) | VR3ShaderManager | [static] |
| GetTextShaderProgram(const GLint *&unilocs) | VR3ShaderManager | [static] |
| GetUniformLocsFFFF(GLuint program) | VR3ShaderManager | [private, static] |
| GetUniformLocsFFTF(GLuint program) | VR3ShaderManager | [private, static] |
| GetUniformLocsFFTT(GLuint program) | VR3ShaderManager | [private, static] |
| GetUniformLocsFTFF(GLuint program) | VR3ShaderManager | [private, static] |
| GetUniformLocsFTFT(GLuint program) | VR3ShaderManager | [private, static] |
| GetUniformLocsShadowAlgorithm(GLuint program) | VR3ShaderManager | [private, static] |
| GetUniformLocsTFFF(GLuint program) | VR3ShaderManager | [private, static] |
| GetUniformLocsTFTF(GLuint program) | VR3ShaderManager | [private, static] |
| GetUniformLocsTFTT(GLuint program) | VR3ShaderManager | [private, static] |
| GetUniformLocsTTFF(GLuint program) | VR3ShaderManager | [private, static] |
| GetUniformLocsTTFT(GLuint program) | VR3ShaderManager | [private, static] |
| LinkProgram(GLuint program) | VR3ShaderManager | [private, static] |
| LoadExtShaderProgram(const char *vs, const char *gs, const char *fs, VR3ShaderProgram *shadprog) | VR3ShaderManager | [static] |
| ms_bg_programs | VR3ShaderManager | [private, static] |
| ms_bg_uniforms | VR3ShaderManager | [private, static] |
| ms_blur_programs | VR3ShaderManager | [private, static] |
| ms_blur_uniforms | VR3ShaderManager | [private, static] |
| ms_occlprob_code | VR3ShaderManager | [private, static] |
| ms_shad_program | VR3ShaderManager | [private, static] |
| ms_shad_uniforms | VR3ShaderManager | [private, static] |
| ms_std_prepfuncs | VR3ShaderManager | [private, static] |
| ms_std_programs | VR3ShaderManager | [private, static] |
| ms_std_uniforms | VR3ShaderManager | [private, static] |
| ms_std_unilocfuncs | VR3ShaderManager | [private, static] |
| ms_text_program | VR3ShaderManager | [private, static] |
| ms_text_uniforms | VR3ShaderManager | [private, static] |
| PrepareShadersFFFF(GLuint program, std::string &vs, std::string &gs, std::string &fs, std::string &es, const std::string *&ss) | VR3ShaderManager | [private, static] |
| PrepareShadersFFTF(GLuint program, std::string &vs, std::string &gs, std::string &fs, std::string &es, const std::string *&ss) | VR3ShaderManager | [private, static] |
| PrepareShadersFFTT(GLuint program, std::string &vs, std::string &gs, std::string &fs, std::string &es, const std::string *&ss) | VR3ShaderManager | [private, static] |
| PrepareShadersFTFF(GLuint program, std::string &vs, std::string &gs, std::string &fs, std::string &es, const std::string *&ss) | VR3ShaderManager | [private, static] |
| PrepareShadersFTFT(GLuint program, std::string &vs, std::string &gs, std::string &fs, std::string &es, const std::string *&ss) | VR3ShaderManager | [private, static] |
| PrepareShadersTFFF(GLuint program, std::string &vs, std::string &gs, std::string &fs, std::string &es, const std::string *&ss) | VR3ShaderManager | [private, static] |
| PrepareShadersTFTF(GLuint program, std::string &vs, std::string &gs, std::string &fs, std::string &es, const std::string *&ss) | VR3ShaderManager | [private, static] |
| PrepareShadersTFTT(GLuint program, std::string &vs, std::string &gs, std::string &fs, std::string &es, const std::string *&ss) | VR3ShaderManager | [private, static] |
| PrepareShadersTTFF(GLuint program, std::string &vs, std::string &gs, std::string &fs, std::string &es, const std::string *&ss) | VR3ShaderManager | [private, static] |
| PrepareShadersTTFT(GLuint program, std::string &vs, std::string &gs, std::string &fs, std::string &es, const std::string *&ss) | VR3ShaderManager | [private, static] |
| RemLinesContaining(const std::string &str, std::string &shad) | VR3ShaderManager | [private, static] |
| ReplaceAllIntToken(const std::string &torep, GLint value, std::string &shad) | VR3ShaderManager | [private, static] |
| ReplaceAllStringToken(const std::string &torep, const std::string &rep, std::string &shad) | VR3ShaderManager | [private, static] |
| ReplaceIntToken(const std::string &torep, GLint value, std::string &shad) | VR3ShaderManager | [private, static] |
| ReplaceStringToken(const std::string &torep, const std::string &rep, std::string &shad) | VR3ShaderManager | [private, static] |
| VR3ShaderManager() | VR3ShaderManager | [private] |