, including all inherited members.
| Destroy() | VR3Material | |
| GetAmbient(GLfloat *color) | VR3Material | |
| GetClass() | VR3Material | [inline] |
| GetDiffuse(GLfloat *color) | VR3Material | |
| GetEmission(GLfloat *color) | VR3Material | |
| GetFileName() | VR3Material | [inline] |
| GetID() | VR3Material | [inline] |
| GetMultiName() | VR3Material | [inline] |
| GetName() | VR3Material | [inline] |
| GetShininess() | VR3Material | [inline] |
| GetSpecular(GLfloat *color) | VR3Material | |
| GetSubID() | VR3Material | [inline] |
| GetTexture(int slot) | VR3Material | |
| GetTextureFiltering(int slot) | VR3Material | |
| GetTextureIntensity(int slot) | VR3Material | |
| GetTextureTransf(int slot, GLfloat *rot, GLfloat *off, GLfloat *til) | VR3Material | |
| GetTransparency() | VR3Material | [inline] |
| IsSubMaterial() | VR3Material | [inline] |
| m_ambient | VR3Material | [private] |
| m_class | VR3Material | [private] |
| m_diffuse | VR3Material | [private] |
| m_dtex | VR3Material | [private] |
| m_emission | VR3Material | [private] |
| m_ID | VR3Material | [private] |
| m_matfile | VR3Material | [private] |
| m_multiname | VR3Material | [private] |
| m_name | VR3Material | [private] |
| m_ntex | VR3Material | [private] |
| m_ptex | VR3Material | [private] |
| m_shininess | VR3Material | [private] |
| m_specular | VR3Material | [private] |
| m_stex | VR3Material | [private] |
| m_subID | VR3Material | [private] |
| m_transparency | VR3Material | [private] |
| operator=(const VR3Material &) | VR3Material | [private] |
| SetAmbient(GLfloat r, GLfloat g, GLfloat b) | VR3Material | |
| SetAmbient(const GLfloat *color) | VR3Material | |
| SetDiffuse(GLfloat r, GLfloat g, GLfloat b) | VR3Material | |
| SetDiffuse(const GLfloat *color) | VR3Material | |
| SetEmission(GLfloat r, GLfloat g, GLfloat b) | VR3Material | |
| SetEmission(const GLfloat *color) | VR3Material | |
| SetShininess(GLfloat shin) | VR3Material | [inline] |
| SetSpecular(GLfloat r, GLfloat g, GLfloat b) | VR3Material | |
| SetSpecular(const GLfloat *color) | VR3Material | |
| SetTexture(int slot, VR3Texture *tex) | VR3Material | |
| SetTextureFiltering(int slot, const char *fil) | VR3Material | |
| SetTextureIntensity(int slot, GLfloat in) | VR3Material | |
| SetTextureTransf(int slot, const GLfloat *rot, const GLfloat *off, const GLfloat *til) | VR3Material | |
| SetTransparency(GLfloat trans) | VR3Material | [inline] |
| VR3Material(const VR3Material &) | VR3Material | [private] |
| VR3Material(const char *file_name, const char *mat_name=0, int matID=-1, const char *multimat_name=0, int submatID=-1) | VR3Material | |
| VR3MaterialManager class | VR3Material | [friend] |
| VR3Mesh class | VR3Material | [friend] |
| VR3MeshManager class | VR3Material | [friend] |
| ~VR3Material() | VR3Material | [private] |