I use this website mainly as a public archive for past projects, but you'll also find generic information about me, my resume and my direct email contact.


Something about me:

Daniele Giannetti

Daniele Giannetti was born in Pisa, Italy, in 1987. He obtained his Master's and Bachelor's in Computer Engineering at Università di Pisa, and he has dedicated his professional career to AAA performance game development.

After his Master's Daniele worked at PERCRO Laboratory (Scuola Superiore Sant'Anna, Pisa) mainly on real time graphics and virtual environments, he then joined the Havok team in Dublin, Ireland. After 2 years and change in Dublin, he moved to San Francisco for a new position within Havok as a Developer Support Engineer. In 2016, Daniele relocated to Seattle to join 343 Industries.

Daniele is interested and has experience in many different engineering aspects of game development:

  • Job systems, work scheduling, performance
  • Physics programming
  • AI programming
  • Animation programming
  • Game networking
  • Graphics programming
  • Tools programming
  • ...