, including all inherited members.
| ComputeUniformsStdMesh(const GLfloat *modelmat, int flags) | VR3Mesh | [private] |
| Destroy() | VR3Mesh | |
| Draw(const GLfloat *modelmat, int flags) | VR3Mesh | [private] |
| Draw(int flags=0) | VR3Mesh | |
| ForceMaterial(VR3Material *material) | VR3Mesh | |
| ForceSubsetMaterial(VR3Material *material, int id) | VR3Mesh | |
| GetFileName() | VR3Mesh | [inline] |
| GetID() | VR3Mesh | [inline] |
| GetMaterial() | VR3Mesh | |
| GetName() | VR3Mesh | [inline] |
| GetSubsetMaterial(int id) | VR3Mesh | |
| Hide(int id) | VR3Mesh | |
| HideAll() | VR3Mesh | |
| IsHidden(int id) | VR3Mesh | |
| LoadUniformLoader(Subset *sub) | VR3Mesh | [private] |
| LoadUniformsExtMesh(const GLfloat *modelmat, const GLint *unilocs) | VR3Mesh | [private] |
| LoadUniformsExtSubset(const Subset *sub, const GLint *unilocs) | VR3Mesh | [private] |
| LoadUniformsShadowMap(const GLfloat *modelmat) | VR3Mesh | [private] |
| LoadUniformsStdMesh(const GLfloat *modelmat, const GLint *unilocs, int flags, bool lightmap) | VR3Mesh | [private] |
| LoadUniformsSubsetFFFF(const Subset *sub) | VR3Mesh | [private] |
| LoadUniformsSubsetFFTF(const Subset *sub) | VR3Mesh | [private] |
| LoadUniformsSubsetFFTT(const Subset *sub) | VR3Mesh | [private] |
| LoadUniformsSubsetFTFF(const Subset *sub) | VR3Mesh | [private] |
| LoadUniformsSubsetFTFT(const Subset *sub) | VR3Mesh | [private] |
| LoadUniformsSubsetTFFF(const Subset *sub) | VR3Mesh | [private] |
| LoadUniformsSubsetTFTF(const Subset *sub) | VR3Mesh | [private] |
| LoadUniformsSubsetTFTT(const Subset *sub) | VR3Mesh | [private] |
| LoadUniformsSubsetTTFF(const Subset *sub) | VR3Mesh | [private] |
| LoadUniformsSubsetTTFT(const Subset *sub) | VR3Mesh | [private] |
| m_all_light_mapped | VR3Mesh | [private] |
| m_bbox_vertices | VR3Mesh | [private] |
| m_BI | VR3Mesh | [private] |
| m_bounding_box | VR3Mesh | [private] |
| m_ID | VR3Mesh | [private] |
| m_meshfile | VR3Mesh | [private] |
| m_name | VR3Mesh | [private] |
| m_SC | VR3Mesh | [private] |
| m_smgroup_count | VR3Mesh | [private] |
| m_smgroups | VR3Mesh | [private] |
| m_smgroups_enabled | VR3Mesh | [private] |
| m_subset_count | VR3Mesh | [private] |
| m_subsets | VR3Mesh | [private] |
| m_tex_coord_count | VR3Mesh | [private] |
| m_tex_coords | VR3Mesh | [private] |
| m_TF | VR3Mesh | [private] |
| m_tri_count | VR3Mesh | [private] |
| m_unicache | VR3Mesh | [private] |
| m_ver_indices | VR3Mesh | [private] |
| m_vertex_count | VR3Mesh | [private] |
| m_vertices | VR3Mesh | [private] |
| operator=(const VR3Mesh &) | VR3Mesh | [private] |
| PrepareDiffuseTexCoordVBOs() | VR3Mesh | [private] |
| PrepareDisplacementMapCoordVBOs() | VR3Mesh | [private] |
| PrepareLightMapCoordVBOs() | VR3Mesh | [private] |
| PrepareNormalMapCoordVBOs() | VR3Mesh | [private] |
| PrepareNormalsVBOs() | VR3Mesh | [private] |
| PrepareVerticesVBOs() | VR3Mesh | [private] |
| Unhide(int id) | VR3Mesh | |
| UnhideAll() | VR3Mesh | |
| VisibilityTest(const GLfloat *modelmat, int flags) | VR3Mesh | [private] |
| VR3Mesh(const VR3Mesh &) | VR3Mesh | [private] |
| VR3Mesh(const char *file_name, const char *mesh_name=0, int objID=-1) | VR3Mesh | |
| VR3MeshManager class | VR3Mesh | [friend] |
| VR3Obj class | VR3Mesh | [friend] |
| VR3PhysicsSimulator class | VR3Mesh | [friend] |
| ~VR3Mesh() | VR3Mesh | [private] |