, including all inherited members.
| AddPolys(GLint polys) | VR3Scene | [inline] |
| Begin(VR3Camera *cam=0, int flags=0) | VR3Scene | |
| BeginAbs(GLint x, GLint y, GLsizei w, GLsizei h, VR3Camera *cam=0, int flags=0) | VR3Scene | |
| BeginFBO(VR3FBO *fbo, VR3Camera *cam=0, int flags=0) | VR3Scene | |
| BeginRel(GLfloat x, GLfloat y, GLfloat w, GLfloat h, VR3Camera *cam=0, int flags=0) | VR3Scene | |
| CheckVFCulling() | VR3Scene | [inline] |
| Disable(int feature, int optional_param=0) | VR3Scene | |
| Enable(int feature, int optional_param=0) | VR3Scene | |
| End() | VR3Scene | |
| EnvironmentMapping(const char *diff_file, const char *spec_file) | VR3Scene | |
| FetchParameters() | VR3Scene | [inline] |
| GetActiveLights(bool *fa) | VR3Scene | |
| GetActiveScene() | VR3Scene | [inline, static] |
| GetBackground() | VR3Scene | [inline] |
| GetCurrentCamera() | VR3Scene | [inline] |
| GetEnvMap(GLint map) | VR3Scene | |
| GetEnvMappingMode() | VR3Scene | [inline] |
| GetFrameRate() | VR3Scene | [inline] |
| GetLightColor(int id, int color, GLfloat *c) | VR3Scene | |
| GetLightPosition(int id, GLfloat *p) | VR3Scene | |
| GetNumPolys() | VR3Scene | [inline] |
| HasBegun() | VR3Scene | [inline] |
| IsEnabled(int feature, int optional_param=0) | VR3Scene | |
| m_background | VR3Scene | [private] |
| m_beginendblock | VR3Scene | [private] |
| m_cameras | VR3Scene | [private] |
| m_current_camera | VR3Scene | [private] |
| m_env_diffuse | VR3Scene | [private] |
| m_env_mode | VR3Scene | [private] |
| m_env_specular | VR3Scene | [private] |
| m_face_culling | VR3Scene | [private] |
| m_framecounter | VR3Scene | [private] |
| m_framerate | VR3Scene | [private] |
| m_lights | VR3Scene | [private] |
| m_minframetime | VR3Scene | [private] |
| m_polycounter | VR3Scene | [private] |
| m_polygons | VR3Scene | [private] |
| m_shadparams | VR3Scene | [private] |
| m_starttime | VR3Scene | [private] |
| m_time | VR3Scene | [private] |
| m_totdrawregion | VR3Scene | [private] |
| m_vf_culling | VR3Scene | [private] |
| ms_activescene | VR3Scene | [private, static] |
| operator=(const VR3Scene &) | VR3Scene | [private] |
| RealBegin(GLsizei width, GLsizei height, VR3Camera *cam, int flags) | VR3Scene | [private] |
| SetActiveCamera(int id) | VR3Scene | |
| SetBackground(const char *file_name, bool fl_skybox=false) | VR3Scene | [inline] |
| SetClearColor(GLfloat r, GLfloat g, GLfloat b) | VR3Scene | |
| SetClearColor(const GLfloat *color) | VR3Scene | |
| SetFrameRate(GLfloat fps) | VR3Scene | |
| SetLightColor(int id, int color, GLfloat r, GLfloat g, GLfloat b) | VR3Scene | |
| SetLightPosition(int id, GLfloat x, GLfloat y, GLfloat z) | VR3Scene | |
| SetLightPosition(int id, const GLfloat *v) | VR3Scene | |
| StoreUniforms(GLsizei width, GLsizei height) | VR3Scene | |
| UpdateDrawRegion(GLsizei w, GLsizei h) | VR3Scene | |
| UpdateLightParams() | VR3Scene | [private] |
| UpdateMatrices(GLsizei width, GLsizei height) | VR3Scene | [private] |
| VR3Scene(const VR3Scene &) | VR3Scene | [private] |
| VR3Scene(GLsizei width, GLsizei height, GLfloat fovy, GLfloat znear=VR3SC_DEF_ZNEAR, GLfloat zfar=VR3SC_DEF_ZFAR) | VR3Scene | |
| ~VR3Scene() | VR3Scene | |